Chase Bank Animation
An animation developed for Chase Bank in-store plasma displays for the Pier One Imports promotion.
An animation developed for Chase Bank in-store plasma displays for the Pier One Imports promotion.

On Tuesday, February 22, 2011 I gave a presentation to Columbus Digital, the local Adobe User’s group in Columbus, Ohio. I want to thank all of you who attended the meeting. The presentation was recorded if you want to watch it.
There were several websites that I discussed in the presentation, and I thought it would be good to have them all listed here for anyone who wanted to visit them so you don’t have hunt through the presentation for them.

We are very excited to announce that we have just released our first game on Apple’s App Store! The game is called Galaxy Grab and it runs in the iPhone, iPod Touch and iPad. The game is a race against time to grab astronauts and their friends and get them in their spaceship before time runs out. It sounds easy, but each level has more of them to save and they are moving faster!
This is a Flash-based game that we originally developed for ActiveDen and then retooled and compiled for iOS devices. We are working on Android and Blackberry Playbook versions once we have those development environments set. The ability to create an application once and deliver on multiple platforms is enormous. When developed properly, an application can be created in Flash and released to the desktop, the web and multiple mobile devices with just minor changes, mainly only compiler settings. No other platform has that ability.
Jesse Schell’s talk about the future of game design as it invades the real world is just astounding. If you do experience design of any kind it’ll be the most valuable (and entertaining) 25 minutes you’ll spend all week. And you’ll receive 1000pts.

With the backing of Columbus Heat and Vent, the recreational Co-Ed Slow pitch softball team “The Ducts” needed a logo to represent the heating and venting world they reside in, as well as a rough-and-tumble image to intimidate their opponents on and off the field. Red Minnow had a great time sketching out some concepts and finalizing the following design.

The astronauts and their buddies are floating around the galaxy trying to get back to their space ship, but they need your help. Grab and drag the flying astronauts and friends to the space ship before time runs out. Every new level has additional pieces to collect but the time to complete each level remains the same.
We got together with Peter Coe owner of Coe Photographic this past week at his studio in Columbus, Ohio to take some professional head shots of which we’re using on our website.
Steve Easley was the first to get in the front of the camera, he really took to the spotlight like a fish to water. Pete was overheard commenting about Steve, “For a guy that’s never been in a professional photo shoot, you’d think he’d been doing Kohl’s Department store modeling his entire life. He’s truly a natural, able to produce any emotion instantaneously with just his eyes, this seriously could be the start of something big”. Wow, that’s heavy praise indeed, perhaps Steve’s current career path will be shifting gears.
The Adobe Users Group in Central Ohio recently held a Data Visualization contest with a grand prize of $2300 worth of Adobe software, we knew we had to answer the call to entry.
We submitted this data visualization project showing the compatibility percentage of red blood cells throughout the US, and we were extremely pleased to walk away with the grand prize. Thanks much Adobe, we appreciate your companies efforts at bringing fun and challenging competitions to your users.
With a game, of course! The Rack Race game was designed to engage, entertain and inform IT managers about Emerson’s extensive line of data center products. In the game, your rack race runner collects various products to build the ultimate data center. Along the way, he has to fix current data center problems, avoid angry customers and other technical challenges that face today’s IT managers. At the end of each level, the user is shown what can be built with the products they collected in that level and the benefits of them over competitors’ products.